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I am fascinated by this story because it is the natural progression from a 2006 post Security, A Human Problem describing a Second Life denial of service attack. In that post I said:
First, it demonstrates that client-side attacks remain a human problem and less of a technical problem. Second, I expect at some point these virtual worlds will need security consultants, just like the physical world. I wonder if someone could write a countermeasure at the individual player level for these sorts of attacks?
I wonder if anyone in Second Life will start creating disposable bodyguard avatars to walk in front of highly-valued avatars, thereby acting as "digital mine detectors?"
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